Maybe this could be the beginning of a revolution when us 'Hardcore fanboy ******s' all create our own game which kicks FIFA and PES's ass.Thank you
I've been using GNU C++ so far (and it's mingw32 variant for windows). I haven't used many tools, except photoshop, 3d studio and my own animation editor. I'm definitely considering switching to a professional engine, since using my own has proven to eat up way too much time -- I think roughly 60 to 80 % of development time has gone into technical stuff that using an engine like Unreal would save me.
I guess 'converting' the whole project to another engine would take quite some time, but I think it may well be worth it in the long run. Especially since engine programming is not really my favorite thing (anymore). And the fun part is, the project that I'll be working on the next few months involves Unreal, so I can assess how much I like it, and learn the basics
By the way, about my code; it's not as nice as you seem to think it is The thing is, when I started this years ago, I wasn't as good a programmer, so I guess the whole thing could use an overhaul. Which of course is another thing that makes switching to another engine quite attractive -- it's gonna have to be restructured then anyway I may also consider going more 'open source' from then on, though I have yet to decide on all that.
Keep it going man, keep on developing the code for the game as that is clearly what you are super gifted at, the rest, graphics, etc.. can and will be done by others. Just keep researching and developing the AI and code.
This project has potential to succeed on any platform