The problem is people calling a "normal turn" to the supernatural event of turning 90º left or right without stopping, like it used to happen and was tottaly irrealistic. If a player want's to turn 90º he HAS to stop. If he want's to go left or right in full motion the change of direction is gradual then the sidestep is 100% realistic. Get used to it because unless you are watching automan playing soccer 90º split of second changes of direction is something I don't see that often.greenmachine said:I did see a post where someone said that they were going back to WE8I , posted the very good points about WE9 and the improvemnts, but one of faults as he saw it was the amounts of times he tried a normal turn only as he moved the Dpad or Analog stick he would get this automated sidestep animation..said it happened far to often as trigged when trying to turn with his player he had no control over it!
true but that's not real. No human player does that. I would like sheva to jump matrix stile over the defense but that's also unrealistic. no human running is able to turn 90º left or right in a blink as WE allowed before so.. good move konami.theprodigy said:There is no time to actually think about holding R1 to do 90 degrees turn every single time, and sometimes you just want to turn 90 degrees without stopping at all...
Dosent work.Ike said:To go back on topic, what about this double-press up or double-press down thing (running left to right)? Does it fix anything, or does trigger anything special at all?
@dalessando: Use the edit button to edit mistakes in your posts.