Is there any voice changer application to turn Drury voice tone to be similar to Jon Champion? Audacity only change pitch

In what sense mate. To literally build all my packs I use CriAtomCraft but if your talking about callnames themselves I build names from existing names just like I do with the Peter Drury callname pack.
umm, in term creating the sound. im used audacity but now my laptop is destroyed
 
You have to map the whole commentary of 2020 plus you need to map an older PES game and extract then import everything into 2020. Takes half a year to one year at least, plus the playercallnames an extra year. Just an FYI , been there done that when i was young and not fully employed.
 
umm, in term creating the sound. im used audacity but now my laptop is destroyed
I use Goldwave primarily. Purely because I'm most familiar with that. Audacity/Wavosaur is used aswell.
In Goldwave I jigsaw parts of several names to make new names.
You have to map the whole commentary of 2020 plus you need to map an older PES game and extract then import everything into 2020. Takes half a year to one year at least, plus the playercallnames an extra year. Just an FYI , been there done that when i was young and not fully employed.
I can fully appreciate the work you went through mate. I was going to create a new team but decided against it.
 
You have to map the whole commentary of 2020 plus you need to map an older PES game and extract then import everything into 2020. Takes half a year to one year at least, plus the playercallnames an extra year. Just an FYI , been there done that when i was young and not fully employed.
Umm you convert PES 2020 commentary to PES 2013?
 
I use Goldwave primarily. Purely because I'm most familiar with that. Audacity/Wavosaur is used aswell.
In Goldwave I jigsaw parts of several names to make new names.

I can fully appreciate the work you went through mate. I was going to create a new team but decided against it.
Should I replace the commentary to Drury files?

Screaming, or rather shouting in this case, is actually possible. Note manipulation, dynamic compression and stacking is the answer. Too much work and not worth it. Plus, stacking the same sample can mess up with the phase. I know I used some sound production terms, basically it's possible but very time consuming.
What app that can create that?
Also, is this possible to use audio sample?
 
Should I replace the commentary to Drury files?


What app that can create that?
Also, is this possible to use audio sample?
You need a compressor, EQ and melodyne, and a DAW to run all of this stuff.
Good DAWs are not cheap but there are some free ones.
https://bedroomproducersblog.com/2015/11/11/free-daw-software/
https://producerhive.com/buyer-guides/vst/best-free-compressor-plugins-vst/
https://shop.celemony.com/cgi-bin/WebObjects/CelemonyShop
Try looking for alternatives for melodyne and understand how audio compression works. You might get results.
 
You need a compressor, EQ and melodyne, and a DAW to run all of this stuff.
Good DAWs are not cheap but there are some free ones.
https://bedroomproducersblog.com/2015/11/11/free-daw-software/
https://producerhive.com/buyer-guides/vst/best-free-compressor-plugins-vst/
https://shop.celemony.com/cgi-bin/WebObjects/CelemonyShop
Try looking for alternatives for melodyne and understand how audio compression works. You might get results.

Thank you so much Luigi, is this the same app to create normal callname?
 
Thank you so much Luigi, is this the same app to create normal callname?
It is possible to mimick the callnames. You can record your own, make sure they're in the same vocal range Drury uses, then EQ match the audio with a sample from the game.
 
Pitch is a characteristic of tone. Within a sound's tone you have pitch, quality, amplification, and other such elements. No, from an audio science perspective you can't tweak one human's voice to sound reasonably realistically like another's voice. Plus, sound file quality plays a big part in this. Start with too low af a bit depth and you'll do what a lot of audio mods do by over processing which is to phase the sound, which sounds like it's in a tin can. Cadence, rhythm, annunciation, vocalisation, none of these things can be edited by applying a sound filter or playing with pitch. You may come up with something that sounds interesting but from the perspective of the science of sound what's being examined here isn't possible.
 
Pitch is a characteristic of tone. Within a sound's tone you have pitch, quality, amplification, and other such elements. No, from an audio science perspective you can't tweak one human's voice to sound reasonably realistically like another's voice. Plus, sound file quality plays a big part in this. Start with too low af a bit depth and you'll do what a lot of audio mods do by over processing which is to phase the sound, which sounds like it's in a tin can. Cadence, rhythm, annunciation, vocalisation, none of these things can be edited by applying a sound filter or playing with pitch. You may come up with something that sounds interesting but from the perspective of the science of sound what's being examined here isn't possible.
That's why the actual input that you're working with matters. If it is upto a certain quality, similar to the output, you can get something out of it.
 
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