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i own the 360 version and played the ps2 version 2.
i think the ps2 version is much better.
shooting, speed and gameplay
for me the 360 version is too slow and the shoots are horrible!
you cant score very well. also i think the defenders are better so its harder to score. passing is quite okay AND adriano on the 360 is like a MONSTER he can do EVERYTHING he wants. he is nearly unstoppable.
I've got both mate. Not the best version on either system.
Very different though. I'd say PS2 version is better.
As weird as it sounds if you are using xbox360 with the AV cable switched to 'TV' instead of 'HD-TV' and set the 'VIDEO' to 4:3 instead of 16:9 the game plays faster. Much. To the extent that I wont play it in HD anymore!!
(If there are any doubters out there then please try it before slamming my post)
The PS2 version, however, just feels better. Better response, better control, better shooting, better passing.............
It's been discussed on here before. In-case you don't know why it appears to be slower/faster in different display modes, it's actually a trick of the eye. If you play in 4:3, the "players" are running across a small square area. If you play in 16:9, the image is expanded, and so the graphics are expanded. A player has to reach the middle of the screen in the same time that he does on 4:3, but because the image is stretched, it appears that he reaches that point quicker.
Put it like this. Say you play a video on a 4:3 TV of a man running from the very-left to the very-right of the screen, and it lasts for one second. Then you take that same video and you play it on a one-hundred-foot long specially made widescreen TV. It wouldn't take a longer time for him to run that distance, because it's the same video and the video is being stretched to fit. It would still take one second for him to move from the very left to the very right of the screen, which would make it look like he was moving at 100ft-per-second. :mryellow:
If the video was stretched uniformly, though (i.e. if it kept the same ratio, 4:3 to 8:6 or whatever - if you watched it on any square TV and then a different square TV, 21" to 30" or whatever), it shouldn't appear to run faster, because the stretch is being performed in a "proper" way. But because Konami refuse to implement a proper widescreen mode, that outputs in 16:9 natively, it will always be stretched and always appear to run faster when you play the game in widescreen.
I'm hopeless at explaining, but that's the reason, anyway.
The major difference is of course the very important edit mode.The only thing I like about it is the fact that it's harder to score against the CPU that's all.Apart from a very very crap first attempt on the next gen.PES 6 on xobx360 is the guinea pea of next gen pes so that's why I expect a huge improvement