If you have fresh memories from 2019, compare the Team Status screen on 2018 (the one that has owners trust) with the Missiob screen on 2019, the International Caps screens 18vs19 and the favourite player screens and watch how much the given info has regressed in just one year 2018--->2019On Rock's advice, I've been hammering PES 2018 over the last week or so.
I've never been able to get past the lofted-through-ball-fetish the AI had, but it's not quite as bad after it's all patched up. I've been enjoying it - however...
As Inter Milan, the owner said this to me, on the eve of our first Europa League game:
I laughed my head off for about five minutes - it's not even real cockney, that's not how you'd use the word "savvy" - and tweeted Adam about it.
His response was pretty great.
Any money says that, in the PES 2020 Master League, Maradona has the same tone...
If only they could take this game, take out the excessive number of backheels and reduce the pitch size, i think we would have a great foundation for the future of the series.Still having a lot of fun playing this game,it's not Pes 17 (which is better ovr) but it has something really good in it,probably the ball physics and freedom on the ball.
I really hope they look at this game rather than 19 for ai attacks/defending.
I only bought the PES 2018 recently, exactly because when i played the demo a few years ago i couldn't stand the game, the CPU always played the same way, the same attack on the wings with a lofted through ball, and the backheels where just insane, thankfully the patches made the game much more playable with time, there are still many flaws, but i actually enjoy playing it now. I still cringe when i see a bunch of backheels in sucession tho...Fully agree mate,remember how bad it was on release?
Hated it when it got released (or a few weeks later) but I like it now,still think 17 is better but I'm enjoying it.I only bought the PES 2018 recently, exactly because when i played the demo a few years ago i couldn't stand the game, the CPU always played the same way, the same attack on the wings with a lofted through ball, and the backheels where just insane, thankfully the patches made the game much more playable with time, there are still many flaws, but i actually enjoy playing it now. I still cringe when i see a bunch of backheels in sucession tho...
Like night and day Vs 19.Recently started playing cause I needed my football fix. 2019 is a drag to go through during a ML.
Started a ML in 2018 and man I'm having a blast! Installed an OF with the MLS and started an ML starting with Toronto. Opening game was a nail bitter. Canadian derby, Toronto vs Montreal. 2-2 up until the last minute. Sent a sweeping low cross from a youth player I promoted (can't remember his name), goalie just barely got a hand on it and still ended up on target with Giovinco to slot it home.
It was so nice to see the goalie attempt to parry it, but it was too strong and fast so he barely had time to react.
The game just feels so much smoother than 19.
Thats a very interesting question and I did wonder that myself for a while.Or does Triangle and L1+Triangle still serve any purpose?
Thanks for the tips, lads!
I'm really enjoying FUMA, but there are a few things i'm confused about, in FUMA, would you guys say that the through pass and lofted through pass (Triangle and L1+Triangle) are useless since they are replaced by the standard low pass (X) and the standard high pass (Circle)? Or does Triangle and L1+Triangle still serve any purpose?
for the first part of your comment i agree on. there is something more "free" to manual trough balls compared to manual regular low passes. i can just feel it...Thats a very interesting question and I did wonder that myself for a while.
From countless games I played on manual since last September I have to say that I do believe there is a difference between Through balls and regular passes on manual. Its more of a feeling and I dont have a solid proof for it, but we were talking in the past about "snapping zones", when playing with pass assistance. The more assistance you have, the bigger the zone. On manual, even tho there should not be any snapping zones, I do have a feeling that when I use regular pass, my player is still trying to "aim" at my team mate. Even if ball doesnt go directly to him.
Through ball seems to have clear intent to play the ball into space.
Its a subtle difference and might even be a placebo, but I did use pass for pass and through ball for through balls.
Now, the whole "problem" disapears when you start using advanced through balls. Its not easy, its frustrating and confusing at times. But all the crazy through balls, that you see from AI, all the curved, "impossible" ones - these are all Advanced Through balls. Once you pull one like this off - its looks and feels unreal.
I highly recommend learning this.
Two tips, from my own experience:
1. As annoying as it might be - leave the aiming circle on. It will be a great help (im still having that on, since its really difficult to play a perfect through ball on Advanced
2. Power input for advanced through balls doesnt matter much. Thats what was wrecking my head for ages. I couldnt understand what determines when the ball will be kicked and how far it will go. Sometimes I was just tapping the button, there was a big delay and the ball was sent into the stands. I couldnt figure out why it had so much power when I just tapped it.
Turns out - animations are the key there. Player body position and the time he takes to shoot will determine when the ball will be kicked. So if your players back are facing the direction you want to kick, by the time he turns around and adjust his body - through ball will generates so much power it will be overkicked. So in order to pull a perfect through ball off, you need to make sure that you are more or less facing the right way, so animations will be down to minimum.
Dont worry about power, observe your player and aiming circle.
Me too. Thats exactly why I said "as annoying as it might be". Im not using any aiming guides apart from Adv Through balls.the later part: i'm so happy the free kick arc is gone,
Playing wit a "loser" ball and changing directions when dribbling draws quite a lot of fouls for meI think i got the hang of FUMA way too fast haha. Regular got pretty easy after a while and after i switched to Professional, thinking it would be the sweet spot, i won every match i played, the CPU isn't very clinical at all in the attack, and they put almost no pressure at all on me, i can walk to the half way line with my center back without being challenged sometimes, this worried me because i thought Top Player was not going to be very good, but either i switched or the game would get boring really fast. I am surprised to say, Top Player on FUMA feels very decent. I went to my local stadium yesterday to watch a match and i must say, playing today on these settings makes the game look quite a lot like the real life match i watched yesterday, the CPU now pressures my back line a lot more, but not in the same ridiculous fashion that Legend difficulty did, also it's harder to dribble past the defenders and creating chances was harder, but again, i had a decent amout of space and losing the ball never felt unfair, it was all up to me. Their attacking was a bit annoying compared to Professional, more backheels and first touch passes (And a lot of first touch backheels too, gotta love that combo), but i guess that just how Konami is now, for something to be harder it just has to be faster and more arcade like, instead of more clinical. Still, while their attack is more arcade like, after playing Legend in the past i can handle this just fine, it doesn't feel as ridiculous and anticipating their next move isn't too difficult, it just looks a bit silly really. Played a couple of matches so far, won the first one, lost the second, i think i might even give a chance to FUMA Superstar in the future, who knows, maybe even Legend (Just kidding. Never touching that again).
Also, something else i'm loving about FUMA is that, because it's much harder to ping passes around, your players have a lot more time on the ball, one of the consequences of this is that the CPU fouls me a lot more, i went from getting zero fouls all of the time to getting about a couple every match (Changing the time from 10min to 15min also helped me out when it came to getting more fouls).
True, the ball becomes a lot more loose, a lot of the fouls i'm getting consist of my pass going slightly off my player, so the opponent goes for it but i get to it before him, so i make the pass or get past him and he fouls me because he went for it agressively or even with a slide tackle, it's pretty sweet because it's a foul you see a lot in real life.The ball is moving a bit more "lose" or free when playing PA0 than PA1.(you don't have as much control)
Always been able to draw more free kicks on PA0 than PA1
Exactly.True, the ball becomes a lot more loose, a lot of the fouls i'm getting consist of my pass going slightly off my player, so the opponent goes for it but i get to it before him, so i make the pass or get past him and he fouls me because he went for it agressively or even with a slide tackle, it's pretty sweet because it's a foul you see a lot in real life.
I can't remember the last PES where penalties weren't a once in a lifetime event haha, i haven't had a single one in this game yet.Exactly.
To bad it doesn't work in the penalty box,can't remember if had any penalty at all on 18 (or 19)
Think I've had one ,not sure