• Note for new users: Please keep your posts English or we will delete them. There's a "No English?" area in our Editing discussion forum for those who prefer writing in their native language.

PES 2019 Discussion Thread (PC)

Alx1234

Premiership
26 July 2018
OK, tear apart my PC, clean it, I change even the CPU thermal paste with a high end one, but it's still happening.
well. i have one machine i did a clean install of windows on and reset. turned sli off the nvidia card. no probs with pes.

the other machine i have not reinstalled windows.i pes smooth few seconds hen stutter then smooth. i highly suspect there are some processes from other programs that causes the stutter.

so my only advice now is a clean install.

i've also thought about the amunt of time and money i've spent trying to get this game to work over the years. this year i can't be arsed.
 

superleeds1

72 Veteran
Staff
16 July 2004
LUFC O.K.
What is VSR?
Virtual Super Resolution.

Super Sampling Anti-Aliasing (SSAA) is one of many methods of anti-aliasing to enable smoother textures and less jaggy polygons in games, but is not supported by all games and engines. Virtual Super Resolution (VSR) is an AMD feature that is game and engine agnostic to simulate SSAA in games that do not have native SSAA support. VSR can also be used in conjunction with other native in-game anti-aliasing for even more game graphics-setting control.

VSR allows games to render at higher resolutions (up to 4K; see the ‘Virtual Super Resolution Support’ table, below) and then rescales them down to a lower native display resolution. Using this, you can get quality that rivals up to 4K, even on a 1080p display while playing your favorite games.

One of the coolest aspects of this technology is that the performance is no different than if you were running on a normal 4K monitor. Virtually nothing is lost in the scaling of the image. You just end up with amazing visual quality on a 1080p monitor, with the same FPS you would achieve with a regular 4K monitor. See below for performance comparisons.



Supported Products
Available on the following products: Radeon RX Series, AMD Radeon™ R9 Fury X GPU, AMD Radeon™ R9 300 Series, AMD Radeon™ R7 300 Series, AMD Radeon™ R7 260 and above GPUs, AMD Radeon™ HD 7900 Series, AMD Radeon™ HD 7800 Series, AMD Radeon™ HD 7790, and AMD A-Series APUs (A6 7400K and higher).



Virtual Super Resolution Support
TARGET DISPLAY TIMING SUPPORTED VSR MODES
1366 X 768 @ 60Hz 1600 X 900
1920 X 1080
1600 X 900 @ 60Hz 1920 X 1080
1920 X 1080 @ 60Hz 2560 X 1440
3200 X 1800
3840 X 2160 (AMD Radeon™ R9 285, AMD Radeon™ R9 380 and AMD Radeon™ R9 Fury Series)
1920 X 1200 @ 60Hz 2048 X 1536
2560 X 1600
3840 X 2400 (AMD Radeon™ R9 285, AMD Radeon™ R9 380 and AMD Radeon™ R9 Fury Series)
2560 X 1440 @ 60Hz 3200 X 1800
1920 X 1080 @ 120Hz 1920 X 1200 @ 120Hz
2048 X 1536 @ 120Hz
 

slamsoze

Champions League
28 September 2010
Well, even better, PES 2018 is the best FOX PES so... its fine :)
Although i am not a PC-guy, i will risk an assumption. On pes 14/15/16 for physics they used the Havok engine. You can check it in the list here.
https://en.m.wikipedia.org/wiki/List_of_games_using_Havok

Furthermore on pes 17/18 for close controls they had an engine called Real Touch and Real Touch+ respectively.

Maybe since 2019 they either changed the budget due to more licenses and used a cheaper engine for physics, control etc, that is not a trademark, or they tried to produce them through Fox Engine exclusively, thats why the different feeling.
My second guess is that if they decided to move to Unreal on next gen, they stop focusing on mechanics for the last versions and they just tunned Fox Engine to do other duties. And theu will focus on multiple engines synergy on the next gen.
Just guessing. But i also wonder why collisions are worse after 2017 or why they abonded the extremely smooth feeling of close control and first touch on 2018.
 
Top Bottom