Really hyped, especially for the "play along" functionality with the tournaments.Another preview, this time from Kotaku:
I've tweeted them a very basic question about the AI, asking if the experience will differ depending on their play style or their success rates with different types of shots. Will let you know if they reply!I'm most interested to see how the AI plays.
You're expecting a hell of a lot from what is an absolutely tiny team - and only willing to spend £10 on a fully-licensed game that comes with a career mode... I don't think that's fair, nor to suggest a lot of work hasn't gone into it - they've developed their own physics system, they're running online side-by-side tournaments when real events are running... That's a huge feature for a niche game (and it's £30 when it could easily have been £50). This isn't Hustle Kings.hmmm, I have my doubts about this one. I fully expect the gfx and physics to be top notch - and gratifyingly, the cushions and tables seem to have decent speed (Pure Pool's snooker add-on had dead cushions like a pool table in your local pub).
But not convinced by a few things:
the camera angle when you take a shot - it seems like you have to line it up and then press A to go to "Action" view before playing the actual shot. I want to play the shot from the 1st person perspective, head-down and looking down the cue. The Action view should be for the replay. Perhaps you can play the shot in 1st person view - it wasn't clear to me from the video.
the shot mechanic - not sure I like simply having to push forward on the stick at the right moment as the graphical power-bar surges. Maybe it'll be fine once you get used to it and maybe it'll help with those delicate shots I referred to in an earlier post. But it just seems like a simplistic and old-fashioned approach, like early golf games. I would have preferred to have required some skill with the right-stick, so the straighter you moved it, the better your contact and straighter the cue ball moves - a bit like having to have a decent cue action. This seems like it's basically all about timing the push to get the power right and nothing more. Is it possible to miscue or even play a slightly poor shot (other than power) based on your stick action?
atmosphere? are the matches played in total silence except for the (underwhelming) noise of clicking balls, score being called and exceeding sparse commentary? No hushed crowd sounds at the Crucible and different levels of background noise depending upon venue and importance of match? Varying levels of applause when you play good shots. Gasps when you play a bad one? A ripple of applause when you make a modest-sized break compared to fuller applause for bigger or more important breaks? The occasional cough or fart from the audience?
AI - can't really tell much from the video but has to be convincing.
At the moment, it looks like the sort of game worth spending £10 on a couple of months after release. Hopefully the actual game experience proves to be better than that but I'll definitely be waiting for more videos and feedback before buying this.
Not really, a few sounds effects to give it atmosphere isn't asking a lot, nor is having AI players that are distinguishable from one another and so have some sort of personality. The shot mechanics and cameras will be a question of personal taste and it remains to be seen how they work and feel in game.You're expecting a hell of a lot from what is an absolutely tiny team -