The Golf Club 2019 feat. PGA TOUR [PS4/XB1/PC]

Chris Davies

Chief PESsimist
Staff
14 May 2003
Tranmere Rovers
That's disappointing to hear about the difficulty level permanently setting fairways and greens to firm-and-fast. That really is lame. A big part of the fun/challenge is varying fairways and greens, particularly if it's round to round as well as course to course.
When changing course conditions, it makes a huge difference to gameplay (in my experience). I've found it very difficult on the harder difficulties to judge shots because the aim marker is nowhere near where the ball is going to end up - it's going to go much further, the ball never stops rolling, and - oh, I forgot to mention... Harder difficulties also lock you into "windy" conditions for every round, too.

Combine all of that (adding X yards because it's fast, subtracting X yards because of the wind, ruling out using clubs above a 9-iron because the ball will NEVER STOP ROLLING if you don't)... and it's really difficult to get right. But the conditions don't change, so it's the same calculations every time, so I'm never "shocked" into realising I suddenly need to club up/down due to the weather, or even the course location. I say "location" because...

EA's Rory McIlroy game is trash IMO (when putting the ball, it's about two seconds between the ball moving and stopping dead, the physics are in fast-forwards and it's horrible)... But, every course has different physics values dependent on the course and the location. So a damp* St. Andrews will mean the ball stops much more easily than a sunny TPC at Sawgrass.

*Which reminds me... TGC doesn't have rain!

That doesn't happen in TGC's career. The reason the TGC guys have done this is because it's unrealistically easy, in normal conditions, to stop the ball exactly where the aim marker is on approach shots. But... Should that not make them think that the aim marker is too precise, or that it's too easy to dial-in the perfect swing/spin?

I'd love the shock of going from fast fairways to slow fairways (and vice versa), and having to change my thinking as a result.

I'd agree with all of that bar the graphics which look really good to me (maybe a PC/PS4 difference going on there??)
I don't have the screenshots to hand, but buildings in the background of official courses (let alone the fake ones) are essentially huge white cubes. When you hit into the bushes, you can easily see the bushes are put together like this:


Compare the detail between the Rory McIlroy game and TGC 2019...
(I'm cherry-picking, of course, but it's a huge difference in-game.)

RM:


TGC:

 
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mattmid

Champions League
15 December 2011
The analogy to PES is complete with the no rain bit! Although I have set it to rain when playing St Andrews (or was the option just wet, can't recall, I haven't played around with it too much, just been doing the Career after getting the swing of it (see what I did there? :) ) I swear I did see some rain at some points, although the lighting appeared bright and my player had a shadow!

Surely it would be better to either remove the aim marker on higher difficulties or make it somewhat vague. I'm assuming raising the difficulty level also lowers the opponents scores in the tournaments? I've got as far as the first tournament on the Pro Tour and the winner had -6 but was one of only four who were under par after four rounds.

The more I think about it, it really is a PES situation isn't it? It does so many things right and then throws in some 'Konami logic' bits just for fun.

Still the gameplay is great and it fills a modern golf game void just fine for now. Hopefully it'll progress with real players and address the course conditions which I have to admit is pretty much a cop out to adjust difficulty.
 

Bond!JamesBond!

PS2 PES Greatness
19 October 2013
North America
Chelsea FC
This was stealth-released yesterday after 2K have struck a deal with HB Studios. But I don't think we'll see the benefit of that investment until the next game.

Personally, I'm really disappointed with it. The graphics are PS3-era (other than the lighting), the ball rolls like it's on ice from time to time, and barely anything has changed since the previous game.

And yet it's still the best golf gameplay I've experienced.

I think it's the golf equivalent of PES...
i'm very happy with this gameplay, smashing your driver or finessing your putter is great stuff. it's the best golf game out there, all the dummies out there giving it bad reviews are more focused on arcade golf. 2K should only make it better with there big bucks. This is my favorite course........ http://www.hb-studios.com/forum/index.php?topic=24102.0
 

PRO_TOO

Team Heffernan
25 May 2003
Rego Park, Germany
Team Heffernan
i'm very happy with this gameplay, smashing your driver or finessing your putter is great stuff. it's the best golf game out there, all the dummies out there giving it bad reviews are more focused on arcade golf. 2K should only make it better with there big bucks. This is my favorite course........ http://www.hb-studios.com/forum/index.php?topic=24102.0
its the one i'm playing right now... but it got its faults!
have a look at what chris said in this thread. i second that (after i had a detailed look ingame about what he said).

its a fun game with some little flaws, imo! still its the one golf game i currently enjoy, especially when a mate is over and we play a round of 18!
 

Bond!JamesBond!

PS2 PES Greatness
19 October 2013
North America
Chelsea FC
i must say, i like TGC2 swing mechanics better, it's harder to hit straight shots, a game you really need to go to the driving range and practice your swing to par tough courses. In 2019 i can hit fairways all day, on hardest difficulty. It's not as sensitive as TGC2. I hope 2K doesn't turn it into another EA golf game. Easy to par even on very hard difficulty.
 
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Chris Davies

Chief PESsimist
Staff
14 May 2003
Tranmere Rovers
i must say, i like TGC2 swing mechanics better, it's harder to hit straight shots, a game you really need to go to the driving range and practice your swing to par tough courses. In 2019 i can hit fairways all day, on hardest difficulty. It's not as sensitive as TGC2. I hope 2K doesn't turn it into another EA golf game. Easy to par even on very hard difficulty.
So do you want to revise your "all the dummies giving it bad reviews just want arcade golf" statement now, or...? ;)

It *is* arcade golf - maybe not as arcadey as other games, but still far too easy to hit the fairway every time (which you've just admitted yourself) - and the way they implement difficulty settings is as lazy as I've ever seen in a sports game.

It has potential but the devs seem to have lost their passion. When they interact with the community now, it feels like they're just fed up of being asked to make something more realistic. So I don't think it'll get any better.
 
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