Mauras
Premiership
- 7 October 2002
Not proud about it but also not shy to admit it: I'm a lousy finisher, ever since I play WE/PES, over 10 years now.
In the PSX versions I missed less, I tended to dominate a bit better the shot aiming sytem. Ever since the PS2 arrived it became worse. I build a lot of play, usually I dominate the game but I miss, and miss, and miss...
I remember a lot of discussion about aiming has taken place. I'll try to ilustrate the various theories and ask you to comment on it and state your views on it, hoping that this will become a quind of FAQ on aiming that helps everybody having the same trouble as me: why in the hell the shot sometimes goes to a place I never intended it too?.
PLAY SITUATION:
ATTACKING FROM LEFT TO RIGHT -->
1st THEORY - THE "DEPENDING ON WHERE YOU ARE" THEORY
This is the usual theory on shooting and I must say this was the aiming logic in PSX versions.
If you are attacking from left to right you'll face the opposing goal on the right side of the screen. Once you reached it you press shoot and... (now come the examples of this aiming theory).
a) press right/down for a shot on the right side of the goal (from the striker's point of view)
b) press right/op for a shot on the left side of the goal (idem)
c) press right for a straight shot.
d) press back/down for a ??? shot on the right side of the goal (idem)
e) press back/up for a ??? shot on the left side of the goal (idem)
f) press back for a ??? straight shot on goal (idem)
2nd THEORY - "THE ALWAYS FACING FRONT" THEORY
This is not my shooting theory but the truth is sometimes momentum almost proves it happens. In this theory after you press shooting you should think as you were facing the goal ahead of you, as if the tv screen was the goal itself. Some examples (very similar to the penalty taker aiming logic)
a) press up for a straight shot
b) press down for a ??? straight shot
c) press right/up for a shot on the top right corner
d) press right/down for a shot on the down right corner
etc...
A THIRD THEORY I've read says that you shoot using theory 1 and then you can give aftertouch or slight ball deviation using theory 2! .
MY CASE:
I aim based on theory 1. Nevertheless I see a LOT OF SHOTS of mine curving to strange sides using that. But not always! Imagine this:
I'm running left to right, the goal is ahead of me and I'm outside the box. I decide to make a straight shot of goal, no curving intended. I shoot and mantain the right d-pad button pressed, trying o mantain the ball in the same direction I was running. I can get to kind of resuts.
Result 1: the ball goes straight forward, proving theory 1.
Result 2: the ball ridiculously curves to the right side of the net, as if proving theory 2
It's difficult to reach a conclusion, even after 10 years of WE experience
Hope that this was explainatory without being confusing and that great WE finishers can comment on this and leave their views.
In the PSX versions I missed less, I tended to dominate a bit better the shot aiming sytem. Ever since the PS2 arrived it became worse. I build a lot of play, usually I dominate the game but I miss, and miss, and miss...
I remember a lot of discussion about aiming has taken place. I'll try to ilustrate the various theories and ask you to comment on it and state your views on it, hoping that this will become a quind of FAQ on aiming that helps everybody having the same trouble as me: why in the hell the shot sometimes goes to a place I never intended it too?.
PLAY SITUATION:
ATTACKING FROM LEFT TO RIGHT -->
1st THEORY - THE "DEPENDING ON WHERE YOU ARE" THEORY
This is the usual theory on shooting and I must say this was the aiming logic in PSX versions.
If you are attacking from left to right you'll face the opposing goal on the right side of the screen. Once you reached it you press shoot and... (now come the examples of this aiming theory).
a) press right/down for a shot on the right side of the goal (from the striker's point of view)
b) press right/op for a shot on the left side of the goal (idem)
c) press right for a straight shot.
d) press back/down for a ??? shot on the right side of the goal (idem)
e) press back/up for a ??? shot on the left side of the goal (idem)
f) press back for a ??? straight shot on goal (idem)
2nd THEORY - "THE ALWAYS FACING FRONT" THEORY
This is not my shooting theory but the truth is sometimes momentum almost proves it happens. In this theory after you press shooting you should think as you were facing the goal ahead of you, as if the tv screen was the goal itself. Some examples (very similar to the penalty taker aiming logic)
a) press up for a straight shot
b) press down for a ??? straight shot
c) press right/up for a shot on the top right corner
d) press right/down for a shot on the down right corner
etc...
A THIRD THEORY I've read says that you shoot using theory 1 and then you can give aftertouch or slight ball deviation using theory 2! .
MY CASE:
I aim based on theory 1. Nevertheless I see a LOT OF SHOTS of mine curving to strange sides using that. But not always! Imagine this:
I'm running left to right, the goal is ahead of me and I'm outside the box. I decide to make a straight shot of goal, no curving intended. I shoot and mantain the right d-pad button pressed, trying o mantain the ball in the same direction I was running. I can get to kind of resuts.
Result 1: the ball goes straight forward, proving theory 1.
Result 2: the ball ridiculously curves to the right side of the net, as if proving theory 2
It's difficult to reach a conclusion, even after 10 years of WE experience
Hope that this was explainatory without being confusing and that great WE finishers can comment on this and leave their views.