no bread
Wellington Phoenix!
Hey everyone
I have been tinkering with players stats for PES6 to make for a tougher game. But I haven't been modifiying the stats outrageously so its hard to judge exactly what skill level someone is e.g. some "gameplay" option files reduce/increase some stats dramatically, so when you are buying a player in ML for example, you have to think "how good is he? ok so everyones top speed is reduced by 20 so this guy is pretty fast with 70.
Among other things, I have found with pes6 that the short pass speed is painfully slow when doing a normal pass. I have also found the computer is too easy to defend. I am conceding less than goal per game on average.
Here are my changes. This is useful if you want to apply these to your own option file.
Note this is on 6 star/top player. These changes aren't final. I am still tinkering with them.
With these changes I am trying to make the PC a more potent threat in the attack, and a bit tougher on defence, without trying to give myself, the player, too much of an advantage.
**Stat changes for everyone**
Top speed -6
- make a little less arcadey
Short pass speed +10
- to prevent the slowwww short passes (non-thru ball). Doesn't have too much of an effect on through balls
Shot power +6
- computer's shots are always a bit tame
Shot technique +4
- same as above
Agility +9
- makes computer do things quicker i.e. passing, shooting - general thinking about what to do with the ball. so it is harder to dispossess
Long pass speed -4
- helps with the lob through balls the computer tends to do. they are usually sickly fast.
Teamwork +5
- a bit iffy here. seems to be working well in helping the computer work together a bit more. create more gaps
**everyone but GK**
Response +7
- helps positioning of computer players as well as attacking a loose ball.
**Stat changes for specific positions**
Defenders (CB, SB) - Balance +3
- helps their defenders dispossess you. But doesn't seem to make difference with human controlled players.
Attackers (CF, SS, WF, SMF, AMF, CMF) - Header +5, Aggression +5
- try to increase ratio of headers scored.
- increasing aggression means the attackers push into the final third more.
I'm still experimenting on what effect changing the attack and defence stat does.
Feedback/suggestions/help!
I have been tinkering with players stats for PES6 to make for a tougher game. But I haven't been modifiying the stats outrageously so its hard to judge exactly what skill level someone is e.g. some "gameplay" option files reduce/increase some stats dramatically, so when you are buying a player in ML for example, you have to think "how good is he? ok so everyones top speed is reduced by 20 so this guy is pretty fast with 70.
Among other things, I have found with pes6 that the short pass speed is painfully slow when doing a normal pass. I have also found the computer is too easy to defend. I am conceding less than goal per game on average.
Here are my changes. This is useful if you want to apply these to your own option file.
Note this is on 6 star/top player. These changes aren't final. I am still tinkering with them.
With these changes I am trying to make the PC a more potent threat in the attack, and a bit tougher on defence, without trying to give myself, the player, too much of an advantage.
**Stat changes for everyone**
Top speed -6
- make a little less arcadey
Short pass speed +10
- to prevent the slowwww short passes (non-thru ball). Doesn't have too much of an effect on through balls
Shot power +6
- computer's shots are always a bit tame
Shot technique +4
- same as above
Agility +9
- makes computer do things quicker i.e. passing, shooting - general thinking about what to do with the ball. so it is harder to dispossess
Long pass speed -4
- helps with the lob through balls the computer tends to do. they are usually sickly fast.
Teamwork +5
- a bit iffy here. seems to be working well in helping the computer work together a bit more. create more gaps
**everyone but GK**
Response +7
- helps positioning of computer players as well as attacking a loose ball.
**Stat changes for specific positions**
Defenders (CB, SB) - Balance +3
- helps their defenders dispossess you. But doesn't seem to make difference with human controlled players.
Attackers (CF, SS, WF, SMF, AMF, CMF) - Header +5, Aggression +5
- try to increase ratio of headers scored.
- increasing aggression means the attackers push into the final third more.
I'm still experimenting on what effect changing the attack and defence stat does.
Feedback/suggestions/help!