Well, with analog movement, your player will turn as sharply as you hold the analog stick. The only thing that changes is the finer control you have (so that you don't need to turn in 45-degree steps every time, you can for example aim a run exactly in between two opponents and slip past them, whilst in earlier PES you either moved in the same direction or turned 45 degrees.Like I said in another thread it's 8 directions for a reason, sharp turningjust wouldn't work using analogue dribbling.
Konami said in their press release that dribbling has been redone and it's alot closer, someone else mentioned 16 way movement over 8 way movement, which could be classed as analogue.
That game was awful, half the time you were doing slidy spins on the spot while the animation stayed still.
Exactly.What exactly was the point in releasing them? Just to say, 'its a beta, just wait until you see it move.'
I have to agree here, the old ISS N64 games (and the overlooked but solid ISS2000 on PS2) worked well using a swivel system. It did alter the pace of the game somewhat but it did allow more accuracy in some areas.
sorry to quote myself but maybe my question was overlooked,ok so now we know that there's gonna be an edit mode, hence there will be option files knocking around.
when i applied an option file to PES5 on my xbox i used a max drive thingy, what the equivelant for the 360? is there some sort of transfer device released yet?
When you consider what the discussion was about, it looked as if you were implying the reason the players swivilled was because of analog movement.I just said the game was shit, did you completely misread my reply? I said that game was shit, can't you read?