UFC Undisputed 2010 and EA's MMA

There was in the last so i doubt they would take it out

Wonder if they will be as much as there was this weekend

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Ooo i see the Arm triangle so at least they have more subs in and switching subs should be good as well
 
The Special Edition will have 4 unlockable fighters.

The first one is
James McSweeney

The others are being revealed on 3rd, 10th & 17th March. Going by the outline 2 of the others could be
Brendan Schaub & Roy Nelson (OK, it's a pretty big outline!!)
 
Haven't heard anything. Just figured that if 2 of them are TUF fighters he'd be another. Any suggestions? Haven't got a clue on the other one either...
 
I think Nelson is likely to be one, the other looks like it could be Kimbo Slice but I'm sure he's in the game already. The other outline does seem like Schaub as well. He has been signed to the UFC, he's fighting on 21st March against Chase Gormley.

Interesting!
 
UFC 2010 Undisputed Q&A Part 1:

Q: Are there going to be TKO's due to injury and stoppage in Undisputed 2010?
Yes! Victories in 2010 can be achieved in a number of ways, one of which is stoppage due to cuts and injury. Did anyone tune in to UFC 110 and see the Bonnar fight that ended due to ref/doctor stoppage? 'Stoppage' was one of the biggest requests from our fan base, so we just had to implement these victory conditions.

Q: About slamming: Does it cost stamina? Can you KO someone from a slam? Can you rock someone from a slam?
Slamming will take a stamina toll on both the player executing the slam and the player who is colliding with the mat. While you cannot KO someone from a slam, you can most definitely rock someone from a slam. And because you can rock anyone in any position, if you slam your opponent, rock him, and you end up in side control, you can execute, say, an armbar while he's reeling with a better chance to follow through on it.

Q: Do fighters have different stances? Are they going to all move the same way and animate the same way?
Fighters in Undisputed '10 will have a variety of stances, movements, and animations. The way a Muay Thai expert will navigate the octagon will look and feel differently from a wrestler's.

Q: KO animations: have they changed?
Completely. Last year, we divulged that KO animations were a combination of animation and free form physics. The same is still true this year, but we changed a few things...We've emphasized the physics share of the equation much more. This makes the Knockout a much more high fidelity experience. How the KO looks will also be a product of how a player gets his lights put out: depending on where and how hard you land a strike, you'll get a different looking KO. Cant wait to see some community compilations come May!

Q: Whats up with the game menu this year?
We redesigned the entire navigation system so you can get to where you want quickly and easily. 'Nuff said.

Q: In a standing position, are you going to be able to manoeuvre around a rival player and get behind him?
Yes. Not only can you get behind a challenger, you're going to be able to take advantage of back binding clinches that can lead to some punishing follow up techniques.

Q: Did you update fighter models?
A: We have an extensive roster this year and every single fighter got the attention he deserves. Last year, you may have noticed some fighters rendered with the Create A Fighter tech. In UFC Undisputed 2010, we've updated the rendered fighters from last year, and given visual overhauls to the rest so they're looking true to form.

Q: Will there be a crane kick?
A: No...
 
No doubt there'll be a stoppage glitch where using a certain combo triggers it and you end up getting cheesers online.
 
UFC 2010 Undisputed Q&A Part 1:

Q: Are there going to be TKO's due to injury and stoppage in Undisputed 2010?
Yes! Victories in 2010 can be achieved in a number of ways, one of which is stoppage due to cuts and injury. Did anyone tune in to UFC 110 and see the Bonnar fight that ended due to ref/doctor stoppage? 'Stoppage' was one of the biggest requests from our fan base, so we just had to implement these victory conditions.

Q: About slamming: Does it cost stamina? Can you KO someone from a slam? Can you rock someone from a slam?
Slamming will take a stamina toll on both the player executing the slam and the player who is colliding with the mat. While you cannot KO someone from a slam, you can most definitely rock someone from a slam. And because you can rock anyone in any position, if you slam your opponent, rock him, and you end up in side control, you can execute, say, an armbar while he's reeling with a better chance to follow through on it.

Q: Do fighters have different stances? Are they going to all move the same way and animate the same way?
Fighters in Undisputed '10 will have a variety of stances, movements, and animations. The way a Muay Thai expert will navigate the octagon will look and feel differently from a wrestler's.

Q: KO animations: have they changed?
Completely. Last year, we divulged that KO animations were a combination of animation and free form physics. The same is still true this year, but we changed a few things...We've emphasized the physics share of the equation much more. This makes the Knockout a much more high fidelity experience. How the KO looks will also be a product of how a player gets his lights put out: depending on where and how hard you land a strike, you'll get a different looking KO. Cant wait to see some community compilations come May!

Q: Whats up with the game menu this year?
We redesigned the entire navigation system so you can get to where you want quickly and easily. 'Nuff said.

Q: In a standing position, are you going to be able to manoeuvre around a rival player and get behind him?
Yes. Not only can you get behind a challenger, you're going to be able to take advantage of back binding clinches that can lead to some punishing follow up techniques.

Q: Did you update fighter models?
A: We have an extensive roster this year and every single fighter got the attention he deserves. Last year, you may have noticed some fighters rendered with the Create A Fighter tech. In UFC Undisputed 2010, we've updated the rendered fighters from last year, and given visual overhauls to the rest so they're looking true to form.

Q: Will there be a crane kick?
A: No...

Thanks for this, sounds excellent. I look everyday for news on this game and you keep pulling out these beauties, nice one.

I had a funny stoppage last night online in UFC 2009. I rocked my opponent from the mount with shots to the head. I then stood up, let him stand up, then grabbed him in the Muay Thai Clinch, knee'ed him in the head, he fell to the floor, wasnt rocked though, I stood up waiting for him to get up and Herb Dean waved the fight off. Never seen that in 1600 online games. Mind you, the kid had taken a battering, and he was a noob. It was a good stoppage to be fair.
 
UFC 2010 Undisputed Q&A Part 2:

Q:When you notice your opponent is rocked can you rush them as hard as you can and throw with all your might wasting every last bit of energy just to finish that person.
A:You will get a bonus after you rock an opponent. We implemented the new "Adrenaline Rush" system into fights which should make things pretty interesting. You will not be conferred a movement speed bonus, but your fighter will have his energy replenished. This means you can execute the full array of moves without worrying about getting gassed yourself. We wanted to give the player that feeling of mastery and dominance that comes with rocking an opponent and following through on it in the real Octagon -- from playing with it and testing it, it brings a ton of excitement to Undisputed 2010.

Q:How will escaping submissions work with the new system? will you always wind up in an advantages position or will sometimes you escape to standing and sometimes escape to side mount(for example)
A:Last year, when you failed a submission, youd almost always end up in a tough situation -- usually on your back or with a player in control. We wanted to move away from this system and towards more of an organic, and realistic submission escape system. There are a number of positions that you can escape into that are beneficial, neutral, and even disadvantageous depending upon what has been happening during the fight. In keeping it real as it gets, escapes will never result in only side control or a full guard.

Q:In the new Career mode, does your fighter age at all? Or does he stay the same age throughout the entire career?A:Your fighter, and all other fighters will age. Aging occurs in two ways. As your fighter becomes more experienced at certain skills and moves after training, it'll become easier and easier to better maintain your proficiency in that field. For example, once you get so good at wrestling, you don't have to train as extensively to keep up your skill as a wrestler. On the other hand, we've implemented a decay system that's a function of your age. Once your fighter gets up there in the years, you'll find that you need to focus on maintaining your core stats through your weekly training routine a bit more to stay fresh in the Octagon. Along your career mode playthrough, you'll even see the greats of the UFC retiring.

Q:Are there different "rocked" stages, like you hit with a head kick, maybe he gets more rocked then a good right hook.A:In this year's game, we shared that you can be rocked from any position and by almost every move. While these moves, and by extension the rocked states that they'll be causing, will look different depending upon what you do (head kick, uppercut), being rocked will not have varying degrees of 'rockiness' or grogginess. What's important is how the player who rocked the other executes his next few moves. If you have your combos down and have excellent timing, you'll be able to quickly level some devastating moves on your groggy opponent -- you might even knock him out. These 'follow up' combos are going to be tough to execute, as any other button inputs after the rocked animation will derail the combo. But the skilled player who uses caution and foresight when he knows his opponent is struggling will get an awesome payoff.

Q:Can u put fighters to sleep using submissions this time around.”
A:A Fighter will always tap when their opponent executes a successful submission.

Q:“If you counter a kick or punch, what will happen next. Will you automatically go to ground? Will you get to follow up with strikes?”
A:This year, we wanted to emphasize a player's ability to choose how he plays Undisputed. Last year, there were instances with leg kicks where someone who countered a kick would take his oppnent to the mat automatically. In Undisputed 2010, you're going to be able to choose. Lets say you counter a kick to your sides. You can choose to go for a takedown, follow up with a strike while he's vulnerable, or elect to put his back on the mat. We've found that everyone plays differently, so we wanted to make sure that countering conformed to your gameplay style.
 
UFC 2010 Undisputed Q&A Part 2:
We implemented the new "Adrenaline Rush" system into fights which should make things pretty interesting. You will not be conferred a movement speed bonus, but your fighter will have his energy replenished. This means you can execute the full array of moves without worrying about getting gassed yourself.

Sounds very arcade like. Could be the usual THQ shit.
 
UFC 2010 Undisputed Q&A Part 2:

Q:When you notice your opponent is rocked can you rush them as hard as you can and throw with all your might wasting every last bit of energy just to finish that person.
A:You will get a bonus after you rock an opponent. We implemented the new "Adrenaline Rush" system into fights which should make things pretty interesting. You will not be conferred a movement speed bonus, but your fighter will have his energy replenished. This means you can execute the full array of moves without worrying about getting gassed yourself. We wanted to give the player that feeling of mastery and dominance that comes with rocking an opponent and following through on it in the real Octagon -- from playing with it and testing it, it brings a ton of excitement to Undisputed 2010.

Q:How will escaping submissions work with the new system? will you always wind up in an advantages position or will sometimes you escape to standing and sometimes escape to side mount(for example)
A:Last year, when you failed a submission, youd almost always end up in a tough situation -- usually on your back or with a player in control. We wanted to move away from this system and towards more of an organic, and realistic submission escape system. There are a number of positions that you can escape into that are beneficial, neutral, and even disadvantageous depending upon what has been happening during the fight. In keeping it real as it gets, escapes will never result in only side control or a full guard.

Q:In the new Career mode, does your fighter age at all? Or does he stay the same age throughout the entire career?A:Your fighter, and all other fighters will age. Aging occurs in two ways. As your fighter becomes more experienced at certain skills and moves after training, it'll become easier and easier to better maintain your proficiency in that field. For example, once you get so good at wrestling, you don't have to train as extensively to keep up your skill as a wrestler. On the other hand, we've implemented a decay system that's a function of your age. Once your fighter gets up there in the years, you'll find that you need to focus on maintaining your core stats through your weekly training routine a bit more to stay fresh in the Octagon. Along your career mode playthrough, you'll even see the greats of the UFC retiring.

Q:Are there different "rocked" stages, like you hit with a head kick, maybe he gets more rocked then a good right hook.A:In this year's game, we shared that you can be rocked from any position and by almost every move. While these moves, and by extension the rocked states that they'll be causing, will look different depending upon what you do (head kick, uppercut), being rocked will not have varying degrees of 'rockiness' or grogginess. What's important is how the player who rocked the other executes his next few moves. If you have your combos down and have excellent timing, you'll be able to quickly level some devastating moves on your groggy opponent -- you might even knock him out. These 'follow up' combos are going to be tough to execute, as any other button inputs after the rocked animation will derail the combo. But the skilled player who uses caution and foresight when he knows his opponent is struggling will get an awesome payoff.

Q:Can u put fighters to sleep using submissions this time around.”
A:A Fighter will always tap when their opponent executes a successful submission.

Q:“If you counter a kick or punch, what will happen next. Will you automatically go to ground? Will you get to follow up with strikes?”
A:This year, we wanted to emphasize a player's ability to choose how he plays Undisputed. Last year, there were instances with leg kicks where someone who countered a kick would take his oppnent to the mat automatically. In Undisputed 2010, you're going to be able to choose. Lets say you counter a kick to your sides. You can choose to go for a takedown, follow up with a strike while he's vulnerable, or elect to put his back on the mat. We've found that everyone plays differently, so we wanted to make sure that countering conformed to your gameplay style.

Cheers buddy, enjoyed that. Cant wait. ;)
 
can you actually get people's back in UFC 2010 or have they left it out again? Dan Severn should be able to hit german suplexes.
 
MMA looks superb, especially the animations.

Late 2010 though, so I'll do what everyone does and get UFC then MMA later.
 
Ufc 2010 Undisputed Standup Striking:

We had a lot of positive feedback last year about the striking game, and even more ideas on how to improve it for UFC Undisputed 2010. We’ve been hard at work to change some of the striking fundamentals for this year, and we want to share some of the new features that you’ll be adding to your favorite fighters' standup arsenal.

We’ve done a great deal to revamp striking. Last year, many of the reactions that could be generated in the Octagon (like receiving a body kick/punch/ elbow) were tied to pre-scripted animations. This meant that if you were tagged by certain strikes from your opponent, you’d lose control of your fighter for a very brief bit as you recovered your footing or stopped wincing from a body blow.

This time around, we’ve made the stand up much more true to life. Now the reactions generated by dealing and receiving blows and strikes rely greatly on our physics engine. Tech speak translation: the game is faster, more fluid, and more intense, with the player maintaining a greater amount of control over his fighter due to fewer preset animated reactions to fists/shins/elbows meeting someone’s chin/face/obliques. We’ll bring you all a much more detailed post on this topic in the weeks to come, as it has some important standup implications that we want to go in-depth on.

We’ve brought a new layer of striking defense to Undisputed this year by way sways and counters. Why take a haymaker to the face from Wanderlei Silva when you can duck it, right? Mastering the sway in 2010 is going to be a very important key to you competitive Undisputed gamers. There’s more than one way to sway out of the way of strikes, but we’re going to let you discover which sway is right for the range of strikes that will be headed your way.

Also, be sure to keep an eye out for Sway Counters. On the dev team, we refer to a perfectly executed sway counter as “the magic moment”. Again, we’re going to let you find out why we call it “the magic moment”, but it might have something to do with it looking awesome, being a sure sign of elite skills, and being able to do some horrible things to the guy on the receiving end of the counter.

It’s worth mentioning that many moves in Undisputed 2009 have been tuned to reflect a more realistic depiction of their real life counterparts. For example, middle kicks in 2010 have been deemphasized and tuned down, while leg kicks and punches to the head are going to be much more powerful this year.

With the UFC Undisputed becoming faster, more intense, and more robust both defensively and offensively, we’re excited to hear how you'll choose to run your standup!
 
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