FIFA 21 Discussion (Console Versions)

I hope they exaggerated that for the trailer just to imply they've added some, It's another one of those things that wouldn't have made my top 10 of anal aesthetic requests either. I've seen more deformation to a players face when a ball hits THEM, And that would've probably been more amusing to see. Heck, EA already uses that tech for UFC & Fight Night so it wouldn't be far fetched to ask them to implement that too right?
I think it's exaggerated but I don't know as a fact , but it's not just visual I've read somewhere it effects ball movement
 
In Legacy defending (PES Style) one of the two triggers depending on your settings, does not do anything. since you have Jockey in L2 , R2 is unoccupied. Tackle is your sliding tackle in cyrcle :circle:
Thanks mate.
Right. I set legacy defending first time as advised. But I need a tackle button. One for standing tackles and one for sliding! That’s not possible?
what else is changing to the worse this year when setting up the new defending controls?
 
Right. I set legacy defending first time as advised. But I need a tackle button. One for standing tackles and one for sliding! That’s not possible?
AFAIK, Legacy is like PES defence, and if you have the PES controller setup, aka alternative , :x: is for marking, and :circle: for sliding tackle. I can't recall now if standing tackle is double-tap :x:, like PES, or anything else. You will need a real FIFA-expert from now on. I am too noob :P .
Btw fun-fact, i never use standing tackle in any game. I feel it puts me in disadvantage.
 
AFAIK, Legacy is like PES defence, and if you have the PES controller setup, aka alternative , :x: is for marking, and :circle: for sliding tackle. I can't recall now if standing tackle is double-tap :x:, like PES, or anything else. You will need a real FIFA-expert from now on. I am too noob :P .
Btw fun-fact, i never use standing tackle in any game. I feel it puts me in disadvantage.
Thanks anyway.

the flexible animation system tied to the standing tackles is one part I really like. Holding down the tackle button for a different period of time resulting in shorter or longer (leg) tacklings is versatile, imo.

edit: from os forums:
Why do you recommend Legacy defending?
Because the central midfielders do not track back most of the time, the user is able to control the pressure on the ball with legacy defending.
 
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is it me or does that look like current gen with added cutscene
No one's going to know that until you play it with the added animations , it's going to look nicer for sure. On ps5 everything looks significantly better than my pro as it is. Not sure why ..could be I've set up hdr correctly or the ps5 agrees with my TV more than my pro ..I could never get a really good picture for Pes 21 but on the 5 it looks great
 
For god sake, FIFA21 has a pitch color slider/settings now?! :SHOCK: Nice to see!
Does changing the pitch material to artificial change anything gameplay related?
 
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So, just to summarise, from pure bystander point of view..

- We have agile dribbling, straight outta Shaolin Soccer movie.
- We have 1v1's, like some Street Fighter levels
- We have pop star heroes to play with, like some Pokemon collection game
- We have ball deformations, straight outta Captain Tsubasa.

...and all this is being advertised while proudly hodling "More Realism" banner...

I suppose when you have creative director who specialises in First Person Shooters and racing games - anything is possible..
Now dont tell me I didnt warn you when next year you will be able to unlock "Dragon Shot" and "Missile of The Forsaken Mayan Warriors" as a special moves, with flashy animations, sky getting dark and goal net being ripped to shreds.
(For as little as £9.99, obviously...)
 
You do realise the ball returns to original shape, instantaneously, it's called physics in case you didn't know.
of course, I know that it will return to its original shape
Im not silly but answer this would a professional ball from today that is pumped up to the maximum deflate that much on the point of impact
maybe it will a tiny bit but not as much as the one in the trailer unless the ball was flat
 
So, just to summarise, from pure bystander point of view..

- We have agile dribbling, straight outta Shaolin Soccer movie.
- We have 1v1's, like some Street Fighter levels
- We have pop star heroes to play with, like some Pokemon collection game
- We have ball deformations, straight outta Captain Tsubasa.

...and all this is being advertised while proudly hodling "More Realism" banner...

I suppose when you have creative director who specialises in First Person Shooters and racing games - anything is possible..
Now dont tell me I didnt warn you when next year you will be able to unlock "Dragon Shot" and "Missile of The Forsaken Mayan Warriors" as a special moves, with flashy animations, sky getting dark and goal net being ripped to shreds.
(For as little as £9.99, obviously...)
You forgot the moving hairs!!! :P
 
of course, I know that it will return to its original shape
Im not silly but answer this would a professional ball from today that is pumped up to the maximum deflate that much on the point of impact
maybe it will a tiny bit but not as much as the one in the trailer unless the ball was flat

My point is, it's not like you're going to see the players kick something that resembles a half filled water baloon in real-time. They're obviously just promoting ball deformation, which is preferable to none at all.
 
My point is, it's not like you're going to see the players kick something that resembles a half filled water baloon in real-time. They're obviously just promoting ball deformation, which is preferable to none at all.
Well, firstly, I would bet they exaggerate it in the game too (not just the trailer) to wow people. Which is their strategy with everything (exaggeration) - even the gameplay... Secondly - is that deformation better than none? I would argue otherwise, because every time you'll see that, you'll think "that looks absolutely stupid", which is a new issue. We wouldn't have thought twice about the shape of the ball before (unless you watch the ball being kicked in football games now and think "God it looks so stupid, how the ball is so solid").
 
BTW: 5 sec loading time on PS5 ain’t bad either. Sure, 2 seconds is much better! thank you EA. ^^ ;)

been playing a couple of matches today trying to ignore/oversee the flaws and enjoy good stuff. It works to a degree... kinda the same with the other game.
not many cards here, are there!?

well, real improvement cant come soon enough.
 
Well, firstly, I would bet they exaggerate it in the game too (not just the trailer) to wow people. Which is their strategy with everything (exaggeration) - even the gameplay... Secondly - is that deformation better than none? I would argue otherwise, because every time you'll see that, you'll think "that looks absolutely stupid", which is a new issue. We wouldn't have thought twice about the shape of the ball before (unless you watch the ball being kicked in football games now and think "God it looks so stupid, how the ball is so solid").
I doubt you will see it every time a ball is kicked and in real time. I would imagine it would be dependant on power and be a split second . If it gives the ball realistic physics I'm all in.
 
"The AI has scored a goal against me in my first match, therefore the game is complete garbage!!"

Guess what, maybe you simply need to spend a few hours with your new game to learn the fundamentals first. The instant gratification crowd obviously can't be bothered to do that, though. In a certain way, PES is the perfect game for them: Even a monkey can score with a bicycle kick in its first match there.

Truth is that FIFA 21 has its problems, but 1v1 is not one of them.
 
I don't buy that they are implementing this deformation to improve the ball physics in any way. The collisions between foot and ball are not physically simulated. It's just something flashy/new that they can show off in trailers/cutscenes/replays, like sweaty foreheads and swaying hair.

The only "gameplay" difference may be that in the slowest speed the replay mode allows, the ball stays on the foot for 0.01s while the ball deforms. It could also cock up the impacts with the woodwork. If the ball deforms that extreme amount, when it hits the underside of the bar will it rebound properly or just "deform" itself under the bar like a water balloon?
 
"The AI has scored a goal against me in my first match, therefore the game is complete garbage!!"
:THINK:If you're going to pick an argument to try and ward off criticism of the game, I wouldn't go with that one, considering it's widely considered that the AI provides a very limited challenge at any difficulty - this post below (from just three days ago) is one of many along the same lines:

Why’s this game so damn easy? I hadn’t played it for over a month then first game back on legend difficulty I beat Liverpool 3-1 on my career save

then tried Matts latest sliders and won 6-1 again rapid Vienna, is Ultimate difficulty bullshit?
 
Might be nice in the replays (assuming they won't exaggerate it, or it will just join the other clownish things like the agile dribbling), but if you present something basically unnoticeable during the normal play like the ball deformation as a feature.. meh. I think it already speaks volume about the progress of the whole thing.

Yeah I bet it doesn't have nothing to do with ball physics either, or they would be all over it in the trailer.
 
Everything I've seen in those trailers until now is just fluff - it's so transparently superficial, that I can't take EA seriously anymore. Ever since FIFA 16, the series has been going downhill, and it seems to be getting even worse.

Everything is about graphics, useless details, fancy pack opening effects, etc. What do those details bring to your "football simulation" experience when you see a player sliding all over the pitch with every step, and dribbling like an overly stimulated robot with magnetic feet? Or the catapulted 70-yard low driven passes that even Scholes wouldn't be able to pull off?

No thanks, EA.
 
I just looked up a few studies on the contact time between foot and ball and it is actually around the 0.01s I guessed previously. This means that in real time, this happens faster than the (presumably) 60FPS framerate the game will run at (new frame every 0.016s) so should be literally imperceptible in real time gameplay.
 
I don't buy that they are implementing this deformation to improve the ball physics in any way. The collisions between foot and ball are not physically simulated. It's just something flashy/new that they can show off in trailers/cutscenes/replays, like sweaty foreheads and swaying hair.

The only "gameplay" difference may be that in the slowest speed the replay mode allows, the ball stays on the foot for 0.01s while the ball deforms. It could also cock up the impacts with the woodwork. If the ball deforms that extreme amount, when it hits the underside of the bar will it rebound properly or just "deform" itself under the bar like a water balloon?
surely some of the 700 animations will affect gameplay
 
Yay, more canned animations. So next-gen.
i am not defended it i am just saying the movement will probably be improved and smoother, PES21 is miles better than current FIFA but no one has actually played it or even seen a decent amount of gameplay video's and its being written off as rubbish - also the haptic feedback if implemented as good as Astro could add to the immersion. Wednesday may shed some light on it when gameplay videos are released
 
I really am not expecting much from the PS5 version of FIFA 21, except PC Ultra visuals, or even perhaps better than that.

2 seconds loading? The EA video took 8.
I don't know who has played the PS4 version on PS5, but the game loads almost instantly on it, rather the incredibly slow PS4 that feels like an absolute age to load a game.

I dislike 21, but IMO it is still an improvement over 20.
The only problem is as soon as I played the game online a few times and learnt how to score, I have been putting every team to the sword and winning the majority of games against Legendary AI by around 7 goals.
The game is just way too easy to score in, way too easy, it has got to the stage on FIFA 21, where I am incredibly disappointed if I don't score on every attack.
All you need is a decent CAM and a fast striker, switch the attacking method to 'Long Ball' and it is absolute goals galore.
 
This picture was the first thing i thought of hence my reference in my earlier post. But If anythying is going to be emphasised on in slo-mo replays and cutscene's, I would much rather see better facial animations, Expressions that depict strain and labour and heck, Facial deformation over ball deformation anyday.
You forgot the moving hairs!!! :P
In honesty, When I was a kid and i used to fantasise about football games having 3D crowds one day, I'd get really ambitious and dream of hair physics like Edgar David's ponytail from PES 3 being applied to everyone with longer hair, That was the dream.

Well we've now far surpassed that and I can honestly say as cool as it looks, It's not something that crossed my mind as an adult playing these game or made me think any less of a game because a players hair doesn't bounce when they jog.
Well, firstly, I would bet they exaggerate it in the game too (not just the trailer) to wow people. Which is their strategy with everything (exaggeration) - even the gameplay... Secondly - is that deformation better than none? I would argue otherwise, because every time you'll see that, you'll think "that looks absolutely stupid", which is a new issue. We wouldn't have thought twice about the shape of the ball before (unless you watch the ball being kicked in football games now and think "God it looks so stupid, how the ball is so solid").
The thing is, You rarely see ball deformation in real life, even in slow motion replay and it's not something that would come up in my top 10 nuances i'd associate with the sport of football. Sure scientifically maybe it happens more than we thing but then you may as well put blood in the game or show players spitting on the floor as we those more often then ball deformation.
 
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